May 25, 2005, 03:51 PM // 15:51
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#2
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Mantra of Recovery has changed.
Mantra of Recovery
Description: For 5-17 seconds, spells you cast recharge 50% faster. This is an elite skill.
Energy Cost: 15
Activation Time: None.
Recharge Time: 30 Seconds.
Linked Attribute: Fast Casting. Increases duration.
Skill Type: Stance.
It's actually better than it was - it still isn't great though. It doesn't affect itself as it's a "stance", so you can have it up a maximum of 17 of 30 seconds. To take advantage of it you have to cast many spells within those seconds, so more fast casting is good. The 15 energy is a big blow to your energy pool, though you can always glyph it for some energy management. If you cast energy tap right away and again at the 10 second mark you nearly double your rate of energy taps, so you pull in some extra energy, but not enough to fuel twice as many spells most likely. It might allow for a quick spike of damage for 20 seconds or so, if you had enough fast casting.
If you take a 12/10/8 distribution in Air/Inspiration/Fast Casting you could use runes and headgear to have 12/10+2/8+3 and 16 seconds of mantra in which to use your skills.
I don't think it's great, but it might be enough to get a damage spike going - if you use fairly fast cycling spells to start with you could spam really fast, but you'd best be using spells with good damage/cost ratios as you arenot going to have a ton of energy to do it with.
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May 25, 2005, 03:54 PM // 15:54
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#3
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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That particular build would probably work better as E/Me, as I think the extra energy would serve you better than faster casting.
Fast Casting is at it's best to quickly chain together interrupts and target specific spells. With the skills you have chosen, it is more important for you to simply ensure you have enough energy to keep casting.
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